Role of Interactive Method in Developing Creativity Among 5th Graders
Keywords:
Interactive method, creativity, quasi-experimental, teaching of English, studentsAbstract
The current study investigates how interactive teaching methods foster creativity in fifth-grade students. It was a quasi-experimental study with a non-equivalent control group design. Out of all the high schools in Tehsil Jhang, two were chosen randomly. Two intact classes of fifth-graders from the selected schools, one from each (control, N = 33) and (experimental, N = 28), served as the sample of the study. The tool to be used for the research study was developed by the researcher based on the English textbook for class five. The findings of the study showed that, on measures of creativity, the experimental group did significantly better. It was observed that the experimental group was actively participating in the learning process. Also, that group was more confident in presenting creative solutions to the problems. This proved the effectiveness of the interactive method in fostering creativity.
References
Alsaleh, N. J. (2020). Teaching Critical Thinking Skills: Literature Review. Turkish Online Journal of Educational Technology-TOJET, 19(1), 21-39.
Avcı, Ü., & Ergün, E. (2022). Online students’ LMS activities and their effect on engagement, information literacy and academic performance. Interactive Learning Environments, 30(1), 71-84. https://doi.org/10.1080/10494820.2019.1636088
Blair, E., Maharaj, C., & Primus, S. (2021). The Impact of Interactive Teaching Strategies on Student Performance in Higher Education. Journal of Educational Psychology, 113(4), 717-729. DOI:10.1201/9781032676043-85
Buehl, D. (2023). Classroom strategies for interactive learning. Routledge. DOI:https://doi.org/10.4324/9781032680842
Cavanagh, M., Chen, X., Lahcen, R. A. M., & Paradiso, J. R. (2020). Constructivist Learning Theory in Higher Education: A Systematic Review. Advances in Health Sciences Education, 25(5), 101-118. DOI:10.1007/978-3-030-71575-5_3
Chen, P. P., & Kirschner, P. A. (2022). Interactive Learning Environments: The Role of Student and Teacher Interactions in Improving Learning Outcomes. Educational Psychology Review, 34(2), 455-472. https://doi.org/10.
Clark, R. C., & Mayer, R. E. (2023). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. John Wiley & sons. DOI:10.1002/pfi.4930420510
Darling-Hammond, L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2020). Implications for Educational Practice of the Science of Learning and Development. Applied Developmental Science, 24(2), 97-140. https://doi.org/10.1080/10888691.2018.1537791
Darling-Hammond, L., & Cook-Harvey, C. (2020). Teaching and Learning for the 21st Century: Educational Practices that Enhance Student Outcomes. Journal of Educational Change, 21(3), 265-290. DOI:10.1177/0022487105285962
Dita, P. P. S., Utomo, S., & Sekar, D. A. (2021). Implementation of Problem Based Learning (PBL) on interactive learning media. Journal of Technology and Humanities, 2(2), 24-30. https://doi.org/10.53797/jthkkss.v2i2.4.2021
Faridi, H., Tuli, N., Mantri, A., Singh, G., & Gargrish, S. (2021). A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics. Computer Applications in Engineering Education, 29(1), 258-273. https://doi.org/10.1002/cae.22342
Freeman, S., Eddy, S. L., & McDonough, M. (2021). Active Learning: A Critical Component of Undergraduate Education. Annual Review of Plant Biology, 72(1), 91-112. DOI:10.1073/pnas.1319030111
Ghavifekr, S. (2020). Collaborative Learning: A Key to Enhance Students’ social Interaction Skills. Malaysian Online Journal of Educational Sciences (MOJES), 8(4), 9-21 DOI:10.37251/isej.v5i2.482.
Jong, M. S. Y., Tsai, C. C., Xie, H., & Kwan‐Kit Wong, F. (2020). Integrating interactive learner‐immersed video‐based virtual reality into learning and teaching of physical geography. British Journal of Educational Technology, 51(6), 2064-2079. https://doi.org/10.1111/bjet.12947
Kim, J., & Lundberg, C. (2024). Interactive Pedagogies and Their Influence on Student Outcomes in Diverse Learning Environments. The Review of Higher Education, 47(1), 53-76. DOI:10.1007/s11162-015-9387-6
Krusche, S., von Frankenberg, N., Reimer, L. M., & Bruegge, B. (2020, June). An interactive learning method to engage students in modeling. In Proceedings of the ACM/IEEE 42nd International Conference on Software Engineering: Software Engineering Education and Training (pp. 12-22). https://doi.org/10.1145/3377814.3381701
Ma, Y. C. (2023). Using Participatory Teaching in Hands-On Courses: Exploring the Influence of Teaching Cases on Learning Motivation. Education Sciences, 13(6), 547. https://doi.org/10.3390/edusci13060547
Manurung, S. R. (2020). Improving Students’ thinking Ability in Physics Using Interactive Multimedia Based Problem Solving. Jurnal Cakrawala Pendidikan, 39(2), 460-470. https://doi.org/10.21831/cp.v39i2.28205
Martín-Hernández, P., Gil-Lacruz, M., Gil-Lacruz, A. I., Azkue-Beteta, J. L., Lira, E. M., & Cantarero, L. (2021). Fostering university students’ engagement in teamwork and innovation behaviors through game-based learning (GBL). Sustainability, 13(24), 13573. DOI:10.3390/ijerph191912047
Molina Roldán, S., Marauri, J., Aubert, A., & Flecha, R. (2021). How inclusive interactive learning environments benefit students without special needs. Frontiers in Psychology, 12, 661427. DOI:10.3389/fpsyg.2021.661427
Phelps, C., & Moro, C. (2022). Using live interactive polling to enable hands-on learning for both face-to-face and online students within hybrid-delivered courses. Journal of University Teaching and Learning Practice, 19(3), 8. DOI:10.53761/1.19.3.08
Prince, M., & Felder, R. M. (2020). The Many Faces of Inductive Teaching and Learning. Journal of Engineering Education, 109(1), 1-5. DOI:10.1002/j.2168-9830.2006.tb00884.x
Quadir, B., Yang, J. C., & Chen, N. S. (2022). The effects of interaction types on learning outcomes in a blog-based interactive learning environment. Interactive Learning Environments, 30(2), 293-306. DOI:10.1080/10494820.2019.1652835
Qureshi, M. A., Khaskheli, A., Qureshi, J. A., Raza, S. A., & Yousufi, S. Q. (2023). Factors affecting students’ learning performance through collaborative learning and engagement. DOI:10.1080/10494820.2021.1884886
Rowan, B., Correnti, R., Miller, R. J., & Camburn, E. M. (2022). Teaching Quality, Instructional Practices, and Student Achievement: Evidence from a National Study of Instructional Improvement. American Educational Research Journal, 59(3), 453-489. DOI:10.1111/1467-9620.00212
Sari, R., Sumarmi, S., Astina, I., Utomo, D., & Ridhwan, R. (2021). Increasing students critical thinking skills and learning motivation using inquiry mind map. International Journal of Emerging Technologies in Learning (iJET), 16(3), 4-19. DOI:10.3991/ijet.v16i03.16515
Sivan, A., Leung, R. W., Woon C., &Kember D. (2000). An implementation of active learning and its effect on the quality of student learning. Innovations in Education and Training International, 37(4), 381-389. DOI: https://doi.org/10.1080/13558000052991
Tight, M. (2020). Student retention and engagement in higher education. Journal of further and Higher Education, 44(5), 689-704. https://doi.org/10.1080/0309877X.2019.1576860
Torralba, K. D., & Doo, L. (2020). Active learning strategies to improve progression from knowledge to action. Rheumatic Disease Clinics, 46(1), 1-19. DOI:10.1016/j.rdc.2019.09.001
Tuma, F. (2021). The use of educational technology for interactive teaching in lectures. Annals of Medicine and Surgery, 62, 231-235. DOI:10.1016/j.amsu.2021.01.051
Van der Vleuten, C. P. M., & Driessen, E. W. (2022). Assessment for Learning in Higher Education: A Review of the Evidence on Interactive Methods. Higher Education, 83(1), 19-37. DOI:10.4324/9780203818268
Warsah, I., Morganna, R., Uyun, M., Afandi, M., & Hamengkubuwono, H. (2021). The impact of collaborative learning on learners’ critical thinking skills. International Journal of Instruction, 14(2), 443-460. DOI:10.29333/iji.2021.14225a
Yang, D., & Baldwin, S. J. (2020). Using technology to support student learning in an integrated STEM learning environment. International Journal of Technology in education and science. DOI:10.46328/ijtes.v4i1.22
Yannier, N., Hudson, S. E., Koedinger, K. R., Hirsh-Pasek, K., Golinkoff, R. M., Munakata, Y., ... & Brownell, S. E. (2021). Active learning: “Hands-on” meets “minds-on”. Science, 374(6563), 26-30. DOI: http://doi.org/10.1126/science.abj9957
Yannier, N., Hudson, S. E., & Koedinger, K. R. (2020). Active learning is about more than hands-on: A mixed-reality AI system to support STEM education. International Journal of Artificial Intelligence in Education, 30, 74-96. DOI:10.1007/s40593-020-00194-3
Zhang, Z., & Li, Y. (2023). Impact of Passive Learning on Student Engagement and Academic Performance in Online Education. Journal of Educational Technology Development and Exchange, 16(1), 25-39. DOI:10.51879/PIJSSL/060703